The following links are a collection of examples of how to best leverage the principle of interactivity in e-learning design. If you have any others you'd like to see added to this list, please contact bryan@chapmanalliance.com
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Interactivity that illustrates how learning can reflect on-the-job skills; this course was a winner of the Interactivity Shootout at Training 2011, created by Allen Interactions
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click and drag and discovery exercises that help learners explore the human body
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Launch the "Interactivity Sampler" to examples of games, scenario-based simulations, discovery exercises, click and label, etc.
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This course uses media well and shows what a course created in Articulate looks like
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This example shows how you do more than just page turning in Articulate. Notice how the learner is focused directly on the action instead of being a passive observer
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Select the Course Demo "The Print Shop" icon is on the right.
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Great example of a learning object. Sets up the question. Uses a simulation to answer the question. Then teaches the fact on the final display.
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Great example of linear, procedural simulation, yet the learner is actively involved
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Procedural simulation, collecting evidence from a car crash. Good mix of information and interaction.
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Interactive freeplay - parallel parking, left turns, four-way stops, etc. Cause and effect.
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Create paper-based, word puzzles for use in a classroom setting
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Great example of role play by NexLearn
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Created by Singapore Polytechic; this course helps learners practice brush strokes and improve pronunciation of KATAKANA chacters sets.
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Great combination use of very rich 3-D, yet still making exercises interactive to teach the skills in the best possible way.
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Good use of a classification exercise with built in motivation (game like). Classification exercises are underutlized in most courses. Could be used for many types of learning.
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This software simulation won our 2005 software simulation shootout, where the competitiors had to create a simulation in under 20 minutes. Produce by Adobe. Notice Bryan Chapman is refrenced in the simulation (part of their task).
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Good example of linear flow of simple interactions that will keep learners involved; conversational tone, dialog, good pacing, focusing activities, discovery and interactions. Created by Sponge.
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This is an excellent example of a discovery exercise. It appears to be one graphic, but it contains a "wealth" (pun intended) of information within a single interaction.
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Interactive exercise for discovering the effects of alcohol and drugs on the brain.
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Free form gaming experience from the National Geographic
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Quickly test and identify blood type for 3 different patients